Hi,

I was wondering if anybody has a workaround for this bug?

When I use the Drawing API to create a filled circle in a new
MovieClip (using the drawCircle function defined in the docs), and
then set the new clip to 50% alpha, half of the stroke is set to
100% alpha. It's easy to reproduce, just stick the following in a
new flash doc and you'll see what I mean:

createEmptyMovieClip("a", 10);

this.a._x = 50;

this.a._y = 50;

this.a._visible = true;

this.a._alpha = 50;

this.a.lineStyle(10, 0xFF0000, 100);

this.a.beginFill(0x888888, 100);

drawCircle(a, 50, 50, 50);

this.a.endFill();

function drawCircle(mc:MovieClip, x:Number, y:Number,
r:Number):Void

{

// Taken directly from the Flash documentation

mc.moveTo(x+r, y);

mc.curveTo(r+x, Math.tan(Math.PI/8)*r+y,
Math.sin(Math.PI/4)*r+x,

Math.sin(Math.PI/4)*r+y);

mc.curveTo(Math.tan(Math.PI/8)*r+x, r+y, x, r+y);

mc.curveTo(-Math.tan(Math.PI/8)*r+x, r+y,
-Math.sin(Math.PI/4)*r+x,

Math.sin(Math.PI/4)*r+y);

mc.curveTo(-r+x, Math.tan(Math.PI/8)*r+y, -r+x, y);

mc.curveTo(-r+x, -Math.tan(Math.PI/8)*r+y,
-Math.sin(Math.PI/4)*r+x,

-Math.sin(Math.PI/4)*r+y);

mc.curveTo(-Math.tan(Math.PI/8)*r+x, -r+y, x, -r+y);

mc.curveTo(Math.tan(Math.PI/8)*r+x, -r+y,
Math.sin(Math.PI/4)*r+x,

-Math.sin(Math.PI/4)*r+y);

mc.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, r+x, y);

}

You can see it looks like there are two strokes instead of
one. This is a very serious bug in my graphics and I don't know how
to get around it! Does anybody have any advice?

I'm using Flash 8.

Much thanks

Michael