0 Replies Latest reply on Feb 9, 2010 4:16 PM by jackrabbit223344

    Instantiating, Positioning and animating Sprites

    jackrabbit223344

       

       

       

      Hello,

       

      The application in question is here:

      mhayden.jahnews.com/workSample/BrickBuilder/ClassBasedSprite.html

      You can right click and see the source.

       

      My questions are as follows:

      1.) How can I instantiate the bricks without taking such a big performance hit?

           a.) currently, I’m instantiate the bricks that make a column one at a time. I tried doing this with a repeater which did work but I could not get the animation to work on each individual brick. The animation would only work across the entire column.

      2.) How can I get the UIComponent that contains the brick columns to align itself to the vertical bottom 10 pixels above the box along the bottom with the slider?

           a.) I'm currently adding a UIComponent to the stage dynamically and then keeping a reference to that UIComponenet, I am adding my bricks.

      3.) How can I improve the animation?

           a.) Most of my research has suggested the only way to animate a sprite is to use a Timer() or connect to the onEnterFrame event.

       

      Any critique, help or comments would be greatly appreciated.