show your code for the button associated with the 5th scene.
Button to jump to scene 5
gotoAndPlay(1, "Section 5");
I don't think this is the problem, when I change the scene stacking order it causes the same problem in a different scene. The strange thing is if I delete one of the larger scenes before the scene 5 it will then play fine. It's a fairly large file, are there any ram limitations that might cause an issue like this?
there's a frame limit of 16000. do you have more than that many frames?
Yes! That must be it! Is there anything I can do or am I just screwed?
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with your current fla open, save it using a new name, say scene5.fla. delete all the scenes in that new fla except scene5 and publish a scene5.swf.
re-open your original fla with the 16000+ frames and delete scene5, save this less than 16000 frame fla (with a new name so you don't risk losing your original).
now, you can load that scene5.swf into your new swf and not exceed the 16000 limit. you'll need to do some work to code for this new swf with the loaded swf behave the way you want.
Thanks a lot kglad! You're a life saver.