Try placing a blank keyframe at frame 906 and see if that makes any difference.
There is a blank keyframe at 906, but not on all layers....
Not sure what you want me to do....do you want me to have it go to 906 instead of 907? I've tried that, and many variations...like I said, even if it goes to 950, it still appears to start playing at 895ish......
Your message has been sent to the wrong party. I have no idea what you're talking about.
Please redirect it.
603 465 6564
603 465 6563 fax
Still, try putting blank keyframes in all layers and see if that helps.
If it doesn't, then what you might try is using a slight delay in frame 1 before you execute the code to start playing. You can stop() it in frame 1 and use setTimeout() and have it wait a half second before it runs the random selection/play code.
Ok, well, stop(); doesn't stop anything...
I'm about to lose my mind....isn't stop(); supposed to stop the playhead in it's tracks? I have the stop command in frame 1....before all the random code and the gotoandplay......
Yes a stop() shopuld stop things, but if you have a gotoAndPlay sitting out in the open it will put an end to that stop--you need to hold it back for a little bit. Read my posting again.