I am trying to do a simple animation in 3DS Max. I create a
box, convert the object to an editable mesh, grab and move some
vertices around for different frames. When I try to export to W3D,
it simply shows me keyframe 0 for the whole sequence and won't
animate. If I do simple translations or rotations of the whole
object it works fine, but not with individual vertice
manipulations. Why is this not allowed?