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I believe tat 1000 channels is all you will get. You will need to do
some creative thinking in order to combine things. You can use imaging
lingo, for instance, to make a single sprite with the images of several
things. Or you can use a 3d member with overlays. It all depends on
what your program does and how it works. But I must say that if you are
using 1000 channels, then you are probably not doing it in the best way.
The plan has more than 250 workorders that shall be produced on 5 workcenters. Each WO on the plan should be selectable. I cannot see that this can be done any other way?
Do you need to show all the workorders of all the workcenters at the
same time? If not, then you do not need to have them all in different
channels. If you do, then I'm guessing that each graphic is really
really small (I mean if you are going to fit 1250 graphics onto the
screen, you need either a huge screen or tiny graphics...). On screens
that require all those graphics, you may be able to make a smaller
simplified graphic either before or at runtime that you can display, and
only show the full 250 after you select each workcenter.
I use a lot of pixsels 1280x1024, and it is no problem to show all workorder for the 5 workcenters at the same time. The users needs to see a full day and contains more that 1000 objects. I'm afraid.
"LINiLund" <email@example.com> wrote in message
>I use a lot of pixsels 1280x1024, and it is no problem to show all
>workorder for the 5 workcenters at the same time. The users needs to see a
>full day and contains more that 1000 objects. I'm afraid.
please do not ask the same question in multiple places.
I just answered your question in the Lingo group.
I think your approach is wrong.
Originally posted by: LINiLund
Hi, I'm building a planning simulator and need a lot of graphic objects. 1000 sprite channels is not enough. Any suggestions?
/Lars i Lund
1000 sprite channels are not enough??? OMG.
Keep in mind: more than 40-50 sprites is a very bad idea (poor performances).
Richard is right: your approach is wrong.
Cross posting in forums...not good. See my response in Lingo.