I've looked all over the web and can't believe that a
seamless sound loop with pause button can't be done... the loop
works great (seamlessly) if I simply play it (see code)
but I'd like the user to be able to pause and restart the
sound (I'm using a WAV encoded to mp3 in flash to avoid the ID3
tag).
I've been setting this up using Event.SOUND_COMPLETE, and
that works, but for whatever reason interferes with the seamless
looping of the sound, making for a glitchy sound rendition.
Is there any other way to seamlessly loop sound while
retaining the option to pause? thanks