I'm experiencing a fairly signifigant DIscrepancy between rate of apparant motion in the flash files Im working on, and "speed" of the "finished" SWFs.
Put another way, what appears to be a reasonable speed for a tween in Flash, is a tad too fast when I view the work as a swf preview.
I would rather find a solid method of working with the images Im creating to determine the proper lengths ..and speed of these tweens prior to publishing a preview and then needing to go back and hand alter the length of the tweens I've created.
A "real time" environment would greatly increase the immediacy of creating such " files"
What can you suggest to synchronize these "playback speeds"?
How are you creating these tweens? If you are using coded tweens, what are you using for code?
flash orofessional cs4 is doing all the coding