that doesn't make sense.
you're trying to do hitTests between item1,item2 etc and some other movieclip? or, you're trying to do hitTests between each pair of item1, item2 etc? or, something else?
I have a button, each time you press the button it makes an object with the instance name item 1 then you press it again, it makes one called item 2, etc..
So I want it so if those objects with the name item(number) are touching something named "box". Then it will trace("hey");
when do you want to execute these hittest? once immediately after an item is created? repeatedly after it'created? if it's tested more than once, will the hittests for that item ever stop?
I made it so I can drag the object... So I guess after its created, and nonstop.
then you don't want to check non-stop, only while dragging.
so, you'd use something like:
var item:MovieClip = whatever you do to create an item mc
// you may want to execute: