I am using the MUS xtra to make a peer-2-peer application
(not using the Shockwave MUS). I have a server projector and a
client projector. Clients can send messages directly to each other
using sendNetMessage and addressing the message directly to another
user. In some cases I want the message to be handled by the server
application. It seems I can have the message received directly by
the server if the message recipient is not a valid connected peer.
So I set the recipient to just about any string (that does not
match a connected user) and the server recieves the message.
Although this works, it seems sort of clunky to me. Is there
a proper recipient I should address these messages to or does it
just not matter? TIA