I can't tell from the documentation on basecolor uint format...
Is uint format the same as the old Hex Stuff?
0x000000 as in baseColor="#514236"
if not how do I translate real 16 bit Hex color values to whatever it is?
uint = Unsigned Integer
In case of flash this means 32 Bit unsigned integer.
Numbers in general not only have a value, but various representations as well.
The Number 10 can be written as
0xA0 which is 8 bit hexadecimal representation
10 which is (assumed to be) decimal representation
012 which is assumed to be octal representation (octal = 8 based, decimal = 10 based)
Coming back to your question:
16 bit hex colors would normally be
6 Bit red, 5 bit green, 5 bit blue OR
5 bit red, 6 bit green, 5 bit blue OR
5 bit red, 5 bit green, 6 bit blue
Thus I assume you mean 32 bit hex colors, as #514236 is the default CSS way of writing down 32 bit hex colors (24 bit in fact, as the other 8 bit would be alpha, but let's say you're talkin about 32 bit colors)
"Is uint format the same as the old Hex Stuff?"
0x514236 can be said to equal #514236
Conversion would be as follows to other formats:
0x514236 = 6 + 3*16 + 2 * 16^2 + 4*16^3 + 1*16 ^4 + 5*16 ^5 = your real color number as you would write it as a decimal figure
as well as
5*16 +1 = Red portion, ranging from 0-255
4*16+2 = Green portion, ranging from 0-255
3*16+6 = Blue portion, ranging from 0-255
Hope that answers your question.
Format as same old Hex stuff