13 Replies Latest reply on Dec 13, 2007 9:12 AM by adam@blueapplestudio

    putting a texture map on a model

    dsdsdsdsd Level 1

      I have a model, created in Lightwave; in Dir. I have applied meshdeform modifier;

      I have a jpg in the cast; the jpg is the texture map produced in LW as per a UV map in LW;

      now I want to get the jpg onto the model;

      I have a book, Director 8.5 Shockwave Studio for 3D, that suggests that this is possible, but it does not elaborate;

      I suppose that I will need vertexlist and texturecoordinatelist and somehow tell director to take the (Uth,Vth) pixel of the texture map jpg and place it at the (Xth,Yth,Zth) position?

      any thoughts, books, tutorials, phone call?