2 Replies Latest reply on Mar 18, 2010 6:00 AM by Slashydutchie

    Sending user to another frame based on rotation

    Slashydutchie

      Hey guys,

       

      I'm currently working on a game where the player has to rotate a circle that functions like a lock.

       

      I'm able to make the circle rotate-able, but when I use something along the lines of:

       

      if sprite(1).rotation = 75.8600 then
             go to "Test"
         end if

       

      Director won't send me to another frame, in spite of this being almost constantly checked.

       

      Do any of you have suggestions?

       

      Thanks in advance!