First, you probably need to find out the exact Frame Size for the 3D delivery. Chances are this will need to be a Desktop (custom) Project Preset. You will need these specs.
Next, you can do a PiP (Picture in Picture), where you will have both of your source Frames in one Frame of your Project.
Just as a theoretical example, lets say that you have NTSC DV footage, 720 x 480, and want to do stereo images. You would set up your Project to be 1440 x 480, and then have two Video Tracks 1 & 2. Place Clip 1 on VT1, and Clip 2 on VT2. Use the fixed Effect>Motion>Position to move Clip 1 to say the far left of the Frame, and Clip 2 to the far right.
What you will need to research is exactly how you will need to deliver these files, the format, allowable Frame Size, any specific CODEC, etc.
There are two 3D threads, that are recent. A Search for "3D" and "cross-eye" should yield both. I think that one of them contained some links to specs.
Thank you very much Hunt. Your explanation is clear and makes sense. YouTube
has only very broad directions about uploading 3D video but I believe one of
the options in Premiere is to save video for the internet, which I hope
would be the format and size I need.
I will give this a try.
What are the specs. for YouTube 3D?
Do they use glasses, or do they require the user to do something like the nVidia 3D goggles with the nVidia 3D Stereovision, as is used in some extreme games? That might give a clue as to how best to produce something that will work.
As I said, there are no specifics and based on other people's experience one
can upload different file sizes and YouTube converts it to whatever they
YouTube introduced a very nifty piece of software, and as long as you tag
your files according to their suggestions, the visitor to a YouTube 3D video
can select one of several options:
1. Side-by-side viewing for standard stereoscope or similar viewer
2. Anaglyph image for viewing with red/cyan glasses
3. Up/Down viewing for other viewers
They don't have (yet?) an option for shutter goggles as used in video games.
I think one of the reasons is that good quality shutter glasses require a
very fast monitor at 120 Hz, which these days are known as "Ready for 3D
Broadcast" television and cost a bunch of money. But the buzz is that since
Google owns YouTube, and Google being Google, they may be actually the most
important catalyst for getting 3D to the home.
Here is some discussion links from YouTube on the topic:
The first link is the official announcement of the new feature by a YouTube
For the side-by-side, the steps that I outlined should suffice. My personal concern would be to set up my Desktop Project to something that YouTube can handle. Then, just do the PiP to get your side-by-side final image.