hi- i have a class that loads external images one by one.
After one is complete, it begins loading the next till they are all
in. Works fine....next, after the first image is "ready", a timer
starts at intervals of 4000 mls. Each event of the timer, gives the
current image showing an alpha of 0, and then fades in the next. If
i load only 23 images or less, the whole thing is smooth. Add any
more, and it looses resources (or something)- it just becomes super
choppy. I am not sure where the resource problem is coming from. I
have checked all my enter_frames and they seem to be removing event
listeners well at the end of the necessary events....is there
something else i should be thinking about?
i can post the code of this multiloading class but it is
long, so i thought i would start general.