I have a director project with qt video where actions are triggered based on specific times in the video (movietime and/or duration). I am updating this project to use flash video instead of quicktime.
For ease of development, and hopefully minimal coding changes, I'd like to keep that functionality similar, but I can't figure out how to capture the current frame of the flash movie sprite.
Can anyone help? or suggest a workaround?
I can't figure out how to capture the current frame of the flash movie sprite.
You were almost there. Try either of these:
put sprite("flash").currentFrame -- or put sprite("flash").frame
Works like a charm! Thanks!