Are you setting rowHeight or otherwise defining a fixed height to the
I wasn't doing either. Row height only seems to be able to be set in the TileLayout properties? Is there a way that Flex can determine the row height for you automatically?
Anyway, setting either of those does seem to fix the problem, however, it creates another problem. Upon further inspection, it looks like when I scroll the items up and down quickly, the images are jumping to different tiles/locations. It looks like this issue can be fixed by setting useVirtualLayout = false. Not sure if this is a bug or not.
Also the issue with the scroll bar / thumb bar still isn't resolved. The thumb bar (still) stops at about 50% when I have reached the last row of items.
Thanks for the assistance.
For your second issue:
Since it works with useVirtualLayout="false" I have a feeling that your item renderer has some logic on the creationComplete event, is this true?
I do have a creationcomplete handler in the itemrenderer. It is simply passing a data value to a custom component.
Any suggestions on the scroller issue. Again, when I have completely scrolled to the bottom of the renderer, the thumb bar is only at 50% and will not scroll to the bottom of the track. This is almost more of a pressing issue than the padding/margin issue which seems to be resolved.