Hello docedoc ,
I noticed at the end of your post your mentioned you have
130MB Captivate projects; we also have generated very large .cp
files, and I stumbled upon a way to reduce the size of the source,
and another method for reducing the size of the generated .swf
files.
First, I found that, in the
Edit tab, the
Library section has a function called
Select Unused Items
; you get this by right-clicking on any of the library items
(it's the bottom option from the pop-up menu). Clicking this
highlights all library objects not currently being used in your
project (overwritten backgrounds or audio narrations, for example).
With these highlighted, you can then archive them via the
Export to folder...
option from the menu, if you wish, and then delete them from
the project. This has helped us reduce the .cp file size
tremendously.
To reduce the size of the resulting .swf file, depends on the
fidelity you need for your sound. If you're only adding audio
narration without any requirements for high-fidelity for music,
then the
96kbps used to generate the MP3 audio components can be
reduced (we've found
56kbps is the lowest before we start to notice a serious
degradation of fidelity for our audio narration, but your mileage
may vary).
You can change this via the
Settings...
option of the
Audio pull-down menu, or from the
Audio Quality
link from the
Publish button.
Our tutorials are heavy with audio narration, and we've seen
up to a 50% reduction in the generated .swf size when we reduce the
mp3 fidelity.
Joshua