Can anyone point me to a reference discussing details of when
mousemove events are dispatched? For example, if you have a display
object that covers the entire display area and you move the mouse
from the upper left to the bottom right within a one second
duration, how many mousemove events are dispatched? It seems it
could vary from one to positive infinity. Does it depend on frame
rate? How does the player define what constitutes a "move'? Thanks
for any help you can give.