The first question is why this comp size? It's not a standard that I recognize.
The second, what are your render settings, ram, preferences...
Maybe then we can point you in the right direction.
Thanks for the quick reply
I'm not sure. The comp size sort of set itself when I dragged in a few files to create the room. It looked correct so I stuck with it.
I have 4gb ram, 3.5 usable. But "Total After Effects memory usage" is 1.2 gb. "RAM to leave for other applications" 0.25 gb
Multiproccessing is OFF
I enabled Disk Cache with a max size of 2000 MB.
Onto render settings...
Quality - Best
Resolution - Full
Size is set at 2200x1357
Disk Cache - Read Only
OpenGL renderer is unchecked
No proxies used,
Effects - current settings
Solo switches - current settings
Guide layers - ALL OFF
Color Depth - 16 bits per channel
Frame blending - On for checked layers
Field Render - Lower field first
3:2 pulldown WSSWW comp's frame rate 23.976 but using framerate 29.970
Motion Blur - On for checked layers only
Time Span - Work Area Only
Use storage overflow is checked.
Output Module Settings:
Format - Video for Windows
Post Render Action - None
Include project link & Include Source XMP Metadata is both checked
Depth: Millions of Colors
Color: Premutiplied (matted)
No format options / compression.
Thanks again for the quick reply.
When you render for final output, the movie is rendered through the view of the active camera. Are you previewing through the active camera view and comparing that to your final movie? If you post a screenshot of the entire Composition panel, then it will be easier for us to see things like this for troubleshooting.
Hi Todd, Thanks for the reply.
Yes I am previewing through the Active Camera.
Here's a screenshot of the entire Panel. Sorry it is a bit big because I am on a widescreen monitor.
Click here for direct link -
Mmh, it's definitely using a different camera view than in the preview, but why it's doing that is unclear. I would suspect, though, that your memory error relates to it. Sounds to me, like it is unable to expand the buffer in order to apply the DOF and then renders incorrectly. Can you render with DOF turned off?
Thanks for the reply,
I rendered with DOF off but I didn't let it finish because the preview screen already showed it did not work. But I still yet to try rendering completely just to see if it can even render out 100%. I just want to make sure it works completely before I attempt to take an hour to render it out.
But here's how it looks on the preview screen as it renders.
Still doesn't work :/
I appreciate the help.
It is hard to say what might be going wrong. Can you email me your project with no media files at pankajn AT adobe.com? Please also send me the steps to reproduce the bug and I will try to repro the bug here.
I really appreciate it. I'm sending the file now.
Hi, I would just like to let everyone know that the problem has been solved. Apparently, my Z value on my on my Camera Position and POI was just too high. The "width parameter of motion tile is very high and it overflows the 32K rectangle bound in CS4"
Pankaj also fonud that "if the z value of camera’s position and pointOfInterest is < 37000, the problem goes away."
Thanks so much Pankaj for take your time to help me. I really truly appreciate it.
The same project works fine in CS5 without making any camera parameter changes because there is no bound overflow.
Another reason to move to CS5