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1. you should add that sound to your library, assign it a linkage id and use attachSound instead of loadSound
2. if you want your sound to start after your swf has been open for n seconds, you can use:
Thanks kglad. The sound I need to start playing at various times is not actually that one, but I gather the process is rather similar. Trouble is, I want the sound to start playing immediately but the start point of it to depend on the current time - which is either the frame of bg video or in a variable "seconds". However, even if I do that, the sound starts playing from the top whatever the time is... Do you mind if I contact you somehow else if any other problems arise?
if you want your sound's start point to vary, use the offset parameter in the start() method.