It's not necessary to create a different mask for each layer. What you need to do is add a new layer and, in the New Layer dialog box, check the Share eAcross States box. Add the masking shape to the new layer. With the shape selected, choose Sslect > Select All, and then Modify > Mask > Group as Mask.
This isn't working like I was hoping it would... I must be doing something wrong.
How come when I create a new layer, it looks like a folder? can I apply a mask to that folder/layer?
"How come when I create a new layer, it looks like a folder?"
That's the icon Fireworks uses for a new layer. Layers can contain many objects, so it makes sense to use the folder icon.
"can I apply a mask to that folder/layer?"
You add an object to the new layer to use as a mask for the layers below it. A rounded rectangle, for example. If the rectangle is all white it will clip the objects on underlying layers to its shape. If the rectangle has a black/white gradient, it will fade the objects on the underlying layers.
So if I make a layer and create a square shape and place a bunch of bitmap images/objects below that and then select them all and choose groups as mask... all of the images below the square will be masked by the square???
P.S. I'm usin Fireworks CS 4
I guess I can't do what I was wanting to do, when I follow the above steps, it groups all of the bitmaps into 1 single group of objects and I cant select which bitmap I want to view.
It looks like the only way to do it is to have individual masks for each of the bitmaps... unless I'm missing something here.
I'm not sure I understand what you are trying to do. Can you upload an example?
Linda, I don't know the answer, but I think I understand the question.
Poster tevadar wants to set up a file where the mask and effects are a template. Imagine this: A bottom layer with a drop shadow. A middle layer with a number of bitmap images. A top layer that sets masking (somehow...in a way that isn't how FW masks normally work).
Then, the bitmaps in the middle layer could be made visible one at a time and exported. If they're the wrong size, adjust the masking, shadow, and slice and re-export.
Hmm...could something like this be done using an animation, then export the animation to images?
" Hmm...could something like this be done using an animation, then export the animation to images?"
My imagination doesn't lead me to a solution using the animation features. How about a custom Command that creates an instant mask with shadow? Let's say I've got a stack of Bitmaps sitting on the canvas. I hide all but the one on top, and then draw a shape I want to mask them with. I'll use a star Auto Shape as an example. If I Shift + Select the bitmap and the star Auto shape, and then choose Modify > Mask > Group as Mask, the bitmap gets clipped to the shape of the star, and the Group as Mask step gets recorded by the History panel. If I then select the now star shaped bitmap, I can add a drop shadow to it. The drop shadow step is also recorded by the History panel. If I Shift + Select the two steps that were recorded in the History panel, [Group + Set LIve Filter] I can click on the Save as Command icon at the bottom of the History panel, give my new Command a name (I'll use Shadow Mask), and then save it to the FW Commands list.
Once my command is available, I can use it as follows.
-Choose Modify > Ungroup to ungroup my original bitmap/star mask group
-Hide bitmap 1
[note that the star shape is still sitting on top of the stack of hidden bitmaps]
-Resize the star shape as I wish
-Unhide bitmap number 2
-Choose Select > Select All to select the star shape and the second bitmap.
-Apply my custom "Shadow Mask" Command.
-Ungroup and follow the steps above to mask and export the images.
It's still a bit fussy, but it saves a couple of steps. I'll bet someone could create an extension that makes it even easier.
This sounds like a workable solution... not perfect however, but much better than applying individual masks to the layers.
Hope the developers listen in on this forum and address this in future versions
Yep,that's exactly what I'm trying to do.
We have many long term clients and we periodically have to update images on their sites. Sometimes it is a year or so between updates and it is very time consuming to recreate an image from scratch so I develop templates. Good templates make my life much easier and ensure that I maintain the same level of quality and consistencie thruout the life of a project.
for me is use 1 layer mask with 1
symbol which contains multiple layers of images. i can switch the layers to display the active image i want to show
1. only use 1 layer mask
2. can group all images within a symbol
3. can swap other image sets also using symbols
4. can apply effects to the layer mask i.e. stroke / shadows
i hope this workflow can also help you
Can you give us a step by step instruction of how you create a layer mask in Fireworks?
1.Draw a basic shape you want for the mask
2. import your image
3. Cut the this imported image by pressing ctrl+x
4. select the basic shape you just drawn
5. go to edit and choose "paste inside"
6. your layer mask is created
View layer mask in Layer panel
7. click on the layer mask in the "Layers panel" (the black part)
8. the PI should display object as "Vector Mask"
IMHO, it's best not to use terms, like "layer mask" to describe the simple masking methods used in Fireworks. It can be confusing to people just learning how to use Fireworks by creating an expectation that masking works the same way in FW as it does in Photoshop.
i have to disagree with you. the concept behind masking is the same as PS. using black and white
and midtone grey can show, hide and semi hide. same concept behind gradient masking.
vector mask and bitmap mask in FW still applies the same principles of masking. it is just that in FW for vector shape mask, the default mode is path outlines. in fact, you can still set it to follow grayscale mode to acheive same effect as bitmap mask.
to support my explanation, just put a bitmap in mask mode and use brush to paint over the image using black or white.
additional, layer mask in PSD can be render as layer mask when open in FW. and you can continue to work on it using FW tools
I don't dissagree with your methods, just the terminology. :-)
Fireworks calls this a BITMAP mask. It's never been called a Layer mask in FW. It's not masking layers, it's masking objects. Layer mask implies that ONE mask can mask multiple layers, which is not the case in Fireworks. Masks in Fireworks affect the object level only. They are however, constructed the same way - from a bitmap selection, image or bitmap painting tools. And yes, in general, FW does support layer masks from PS as bitmap masks in FW
A LAYER mask in Photoshop can, however, mask multiple layers, when those layers are in groups. BItmap masks in FW can't do this in the same manner. In fact if you mask a layer group in PS, the layer mask used is discarded when you open the PSD in FW.
SImilar functionality can be gained in Fireworks by first grouping a series of objects, then applying a mask to the group. However, repositioning the grouped objects is not as easy as repositioning masked layer groups in PS. In PS, you just have to select the layer and use the move tool to rearrange a specific layer. In Fireworks, you must use the Subselection tool and do all your manipulation directly on the canvas. The objects are not seen as distinct elements in the Layers panel when grouped.
HTH clear things up
Awsome.... now that's a workflow!!!!
Now if we could just get them to add the "edit symbol" function to the right click menu (when you click on the symbols layer) it would be better than Photoshop/Imageready
"Now if we could just get them to add the "edit symbol" function to the right click menu (when you click on the symbols layer) it would be better than Photoshop/Imageready "
You can, actually. You can Shift + Select each layer in the Layers panel, and then convert them to a symbol. You can then mask the symbol. Double clicking on the mask group opens the symbol in the symbol editor, where you can show/hide each object contained in the symbol, rearrange them, resize them, etc. The only drawback is that the objects contained in the symbol are all deposited in a single layer when you convert them to a symbol. It's easy to move them back into their own layers if you break the symbol apart, however.