There are osmf classes that let you load other swfs and chromless players, which I'm guessing could be used to load to the youtube chromless player.
I'm trying to implement this (loading youtube in an osmf player), but having trouble getting it to work. So I'm beginning to question whether it makes any sense to do so.
Is there any benefit that the additional osmf layer will give me? With the chromeless player, I have to implement my own visual controls and wire them to the chromeless API. Does adding an osmf layer help me reduce the work in any way?
So my question is why should I or shouldn't I try to load the yt chromeless player in a osmf player?
Any thoughts on this?
Could you explain why you are attempting to load the youtube chromeless player? I'm assuming it's possible, and If you are running into issues I would read this page:
Adding an OSMF layer does reduce work if you are planning to use OSMF features (cuepoints, plugins (Ad, CDN, tracking), dynamic streaming, http streaming, layouts, image, swf, and sound).