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thank you for your speedy reply but unfortunately the most important links in that topic
seem to have been taken off the net.
It sounds like a very good tutorial and it would be a shame if it doesn't exist somewher else.
If anyone has these 2 files please supply them here
I've been looking for a similar tutorial. This isn't exactly what you're looking for, but this book may help - Oreilly's AI for Game Developers. All the examples are in C++, but they are easily understandable if you know lingo. It has a really great example of obstacle avoidance in a continuous environment (not tiled). I think it would apply to your situation nicely. It also has several other great examples of flocking, ect.