Hi, I need to add some Image controls dynamically, yes,the
number of those are unpredictable.
My code to create them like this:
public function addImg(name:String, x:Number, y:Number):void
var sm1:Image = new Image();
sm1.source = "imgs/down_medium.gif";
sm1.name = name;
sm1.x = x;
sm1.y = y;
Then, it appeared in my application. if I add numbers of
Image in my stage, they eat my memory crazily.
so I want to kill some Image which is not in use, but I
An Image named "img4kill" in stage, it's index in
this.getChildren() is4, and it holds a image which size is about
I tried to kill it like this:
yes, it's remove from the stage in faith, but I watched the
memory that the browser using, before and after killing it.
I found the memory it takes is not released.
How can I kill it from both the stage and memory ? I tried
the global function "delete" ,but failed too.
I know that flash play 8.5 and later use a powerfull
GC(garbage collector), but in the sample above, it dose't work for
who can save me from this mud layer?any ideas?
thanks a lot .
(sorry about my ugly english)