I need to load multiple images in my project. In current
scenario i am loading these images at the creationComplete of a
canvas. Every thing is working fine except the thing that these
images take so much time to load that it seems that m/c gets hanged
Is there any way for loading these images at faster rate.
That is a lot to load. Perhaps you could implement some
delayed loading strategy where you could load a group of images,
let the UI update, then load the next group. Perhaps mouseMove
should suspend the load?