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if you have button (or movieclip button) "covering" another button (or movieclip button), it will intercept mouse events. to remedy, either don't "cover" anything that needs to respond to the mouse or use a hitTest() for one of the two overlapping buttons/movieclip buttons.
thanks for responding.
i looked up the hitTest() in the Definitive Guide, and I dont see how I can use the hitTest(); for my buttons.
i found a website of which results im trying to achieve: http://www.iso50.com/iso50.html.
on the bottom, he has the audio section. can you figure this out?
i don't see any reason to have anything overlap.
ok, i guess i am missing something.
if i have an area cut out around the play buttons, so the hit area does not cover them up. if i assign a rollover and rollout function to the hit area, will the hit area not rollout when i press the play, stop, etc. buttons that the hit area is now not covering?
yes, your hit area will undergo a rollout. then your buttons will undergo a rollover.
so, have your buttons counter the rollout code your hit area would otherwise execute. to be more explicit (and helpful) i would need to know the code the hitarea rollout triggers, but if you use a goto statement to trigger the rollout behavior of your hitarea use another goto statement to counter that. or you could check for a variable's value to decide if your hitarea should trigger a rollout.