2 Replies Latest reply on Jul 16, 2006 1:40 AM by hysm

    Camera issue

    hysm
      Using Macromedia Director MX 2004, how do i make the camera move in a path inside a 3D sprite?
        • 1. Re: Camera issue
          Minds Eye Level 1
          I think the function you're looking for is
          transform1.interpolateTo(transform2, percentage)

          call this function regularly from exitFrame, stepFrame or a timeOut object
          incrementing the percentage variable each time.

          For example:

          on beginSprite me
          --create a reference to the camera transform
          tCam = member("3d world").camera("DefaultView").transform
          --another transform variable - this is where we want to get to
          tTo = transform()
          tTo.position = vector( -314, -220, 305 )
          end


          on exitFrame me
          pInc = pInc + 1

          tCam.interpolateTo(tTo, pInc)

          go the frame
          end

          This is fine for a straight path.
          However, if the path needs to be curved, then you could use our " Minds Eye Bezier" Xtra
          http://www.the-mindseye.co.uk/prog/beziercurve.shtml
          There are plenty of examples in the evaluation bundle that you can download.

          Regards,
          Trevor
          • 2. Re: Camera issue
            hysm Level 1
            thanks :D