Does anyone have any examples of how to work with dynamic SkinParts? The only actual code I've seen is that listed in the skinning specification. Essentially, I have a custom component that I want to add to a specific spot in a VGroup (not just at the end), so a side question would be how to add a component to a specific place on a skin. Any references would be appreciated. Thank you.
Dynamic skin parts would act like item renderers. Where the amount of instances is unknown (and could rely on external data to the component). I havn't used this functionality either (yet).
Are you planning on multiple dynamic instances or one instance?
There will potentially be multiple instances. The SkinPart will be displayed upon receiving a few different events, each event with its own instance of the SkinPart.