However that is not skewing that is perspective (or mock
perspective) and I have not idea how it is done. In the past folks
were able to break up images into multiple triangles and the scale,
skew, transform those to make the whole look like perspective. That
might be going on here, but usually if you change the player
quality to low you can see a bit of the edges of the triangles
– which I don't.
Perhaps it is something with the Bitmap class.
Whatever it is it most likely involves a lot of math. I would
like to know myself.