You could do stop animation.
Make a new copy of the image and paste it into another frame.
change the position of the image...
copy that image into another frame and reposition it again..
Do this until you have a series of frames, that will complete
Use onion skin to easily change the positions of your image..(Let's you see a ghosted
version of previous frames, thus make you repositioning much easier).
Tweening is also a possibility...
Add a start keyframe and an end keyframe for each animation group.
Then you use actionscript to access your animations...
gotoAndPlay(framenumber), stop.... etc....
Do some testing...It's not that hard
Thank you but I would like to know how to mkae the character go to wherever the mouse clicks while playing a walk animation.
Hi again Bryce
To move an object from one position to another position, simply use the object's x and y properties.
Use events to listen for keystrokes and move object accordingly...
That should point you in the right direction. You need to do some collision testing if there are obstacles
Good luck with your project