I have a continuously scrolling movieClip. It scrolls
looking at the _x coordinate. If it reaches a certain point
it jumps the
playhead back to the beginning to seamlessly scroll. It
subtracting a speed variable, currently set to 2, from the _x
I also have a drag function associated with this scroll bar.
but not exactly as I would like. It is limited.
You can scroll through the entire movieClip but it stops at
How can I get it so when the SWF starts up and the movie
coordinate is 0 that you can actually drag the movieClip to
Currently my drag settings are:
this.startDrag(false, -2570, 70.5, 0, 70.5);
This allows you to drag the movieClip but only to the left at
will stop the drag when you hit the rightmost edge?
It won't let you drag to the right at first because it is
already at the
What you are trying to do can't be done in the way you are
trying to do it. However, I figure it can be done in a very simular
way as to how they make 360 images panoramic in flash. Here is a
link to a tutorial that should get you started on the right track.
Thanks for the link. I actually figured it out. What I did
was to center
my movieClip and repeat the entire loop twice. By centering
it, I now
have info on the left to show.
Not ideal, but it works.
> hey Kirk,
> What you are trying to do can't be done in the way you
are trying to do it.
> However, I figure it can be done in a very simular way
as to how they make 360
> images panoramic in flash. Here is a link to a tutorial
that should get you
> started on the right track.