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no. if your sound is attached to a movieclip frame, you'll have very limited control over it.
if you use the flash sound class, you'll have much more control over your sound and no issues with timelines (unless you're trying to sync sound and animation in which case all the issues are solvable but not necessarily trivial).
I don't need to sync the sound and animation.
Is there any chance you could post some code?
Also, If I try to extend the last static frame for a long time so the sound will loop for a few minutes, It makes the size of the swf larger. Why is this? The graphic isn't changing and it is just reusing the sound loop. Shouldn't the swf size stay the same no matter how long the last frame is stretched out?
Sorry for the double post
file size should increase by a few bytes when you extend the timeline but add no new assets to the timeline.