i have a MovieClip with some MotionTweens and they work great.
However, as soon as i modify the MC's BlendMode or BlendShader using AS3 (im targetting Flash10) the Tweens stop.
I dont have the slightest clue why that happens...
I have build a very simple test case for the problem: http://uploaded.to/file/ryk0vg
On the Actionslayer you will a couple code lines (there is a comment in german, just ignore it, if you remove the // comment sign, you will see that
the animation stops as soon as the blendshader is active).
I have included a swc that that implements some custom blendshaders. However, instead of assigning a blendShader, you can simply assign a flash blendmode using code. the same will happen.
what am i missing ? i can not believe that it is not possible to use the motion editor if some basic actionscript code is used.
please, if you have a solution for my problem, respond to this thread
Gfx_instance.blendShader = BlendModeShader.DIFFERENCE;
Shouldn't that have been:
Gfx_instance.BlendMode = BlendMode.DIFFERENCE;