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just using the Loader class does the trick
var movie:MovieClip = new MovieClip();
var loader:Loader = new Loader();
loader.load(new URLRequest('path to the swf'));
that will work. and you can do that as many times as you want
With your help I've done it, but i wasnt counting on losing controol of the loaded swf.
is there any way to be able to use externalSWF.gotoAndPlay(3) etc etc and have it work?
i hope this helps other people too
hmm.. with some difficulty that is doable I believe... what you need to do is actually load the Bytes of the swf into a byteArray... then you "might beable" to call a method on it if its bound to a class...
i'd have to do some testing and see..
ya using the content actually is a good way of doing that.. but i dont think you can call a function on that if there is one in the timeline :S maybe i'm wrong..
Thank you very much edmundep :]
You are extremely helpful.
Working great for me, mate. :]