6 Replies Latest reply on Jul 1, 2010 8:04 AM by iauol

    methods used for loading external swfs and assets


      Hi everyone,


      My client wants to take all the Flash games on their website and put them on a portable device that's not connected to the internet. I need to make sure that the swfs are completely self contained, in that they do not require the internet to load any swfs or other assets. The client does not have any of the fla's, so my plan is to download the swf and decompile it with Sothink, and then search the AS for these methods:





      If the search returns results then I'll assume the game is loading something and that game will not be used. The client doesn't want to put any development time into this, so it either goes on the portable as is or not at all.


      Are there any other methods I should be searching for that I haven't listed? Thanks!