I'm having a bit of trouble with the audio in my projects.
When I drag any wave file onto the timeline, the very last little bit of audio is trimmed off. Upon further inspection, it seems that the out point, by default, is not set to the end of the wave, but to the last video frame before it. Any audio in the last frame of the wave isn't used. And while missing out on one 30th of a second worth of audio doesn't seem like much, it creates a nasty popping sound at the cutoff point.
I can work around this issue by opening the wave file in the trimmer window, switching to "Show Audio Time Units", and then setting the CTI to the end of the file and changing the out point. However, as long as "Show Audio Time Units" isn't checked, I am unable to set the out point to the very end of the wave. Another fix would be to make sure the last frame is actually unused, adding a bit of silence at the end of the file if necesarry. But although I can work around it, it makes adding a few extra sounds a pretty tedious process. It also strikes me as a bit odd that every sound file I put on the timeline is exactly 1 frame shorter than the complete file; it just doesn't seem like intended behavior to me.
Note that I am aware that the starting point of my files is set to frame 0, and this isn't a simple matter of failing to count the first frame. Just as an example, if I have a wave file that's exactly 6 seconds long, instead of finishing playing after 5 seconds and 29 frames, it will stop at 5 seconds and 28 frames.
Does anyone know a solution for this? I've searched the web for quite a while but haven't been able to find anyone with the same problem.