Ok...so I figured this out! YAY!!!
I selected my item and created a custom component which allowed me to have many states of that same item. I made a different color of my item for each state. I repeated this procedure for a second item.
Note: Since the color grid provided in FC inside the HUD (I think this is what the area is called where you can duplicate States and change it's properties) is limited, I had to create more layers in Illustrator representing some more colors and patterns.
I grouped all of the path (color) layers applicable to my first item and assigned my first custom component.
I grouped all of the path (color) layers applicable to my second item and assigned my second custom component.
Inside the HUD for the first component, I duplicated the first state and selected the group over in the layers panel. I then removed the visible (eyeball) from the first color and it reveals the second color in the list. Now my state color matches the path color from my layers panel. I repeated this exercise for each State that changes color, and since I brought over Illustrator patterns...I was able to show a State color as a pattern!!
I also created a button component for each color for the first item and separate button components for each color for the second item.
I then added an interaction to each button as applicable...for example, button1, belonging to my first custom component, onClick transitions from State 1 (of the first custom component) to State 1 from any State which is the 1st color...button 2 onClick transitons from State 1 to State 2 from any State which is the 2nd color, and so on.
I repeated this procedure for all buttons transitioning to the correct State of the correct custom components.
I achieved the results I was looking for : )
I have about 60 colors/patterns, which will become 60 states for each custom component I create. Before I get much further I need to know if I'm going to hit some limit with the number of States I'm able to create for each custom component??