0 Replies Latest reply on Jul 15, 2010 8:34 AM by lkenney2

    Play Video Range With CuePoints

    lkenney2 Level 1

      So I added a series of cue points to a video using the cuepointmanager:

       

      public function setCuePoint():void
      {
           var _currentSent:int = -1;
                     
           var l:int = _intervalArray.length;
           for(var i:int = 0; i < l; i++) {
                if(_intervalArray[i][2] != _currentSent) {
                     vidComponent.cuePointManager.addCuePoint({name:"cp" + _currentSent, time:Number(_timingsArr[i][0])* 0.001});
                                    
                     _currentSent = _intervalArray[i][2];
                }
           }
      }
      

       

      This works. What I was wondering was there was some way to create this work flow:

       

      • When a button is pressed, the video starts to play at a specified cuepoint
      • When the next cuepoint is reached, the video should pause, and event dispatched.

       

      Any ideas?