1 Reply Latest reply on Jul 28, 2010 2:09 AM by rHemanth

    What's a good open-source physics engine for simulating celestial mechanics/planetary orbits?


      I have APE, but I'm not sure I can effectively utilize it for this project. Box2D seems popular, as do WOW and some others but I'm not sure which would be best for simulating celestial mechanics. The physics I need are essentially those used in the classic two-body problem. Thanks for any help.