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after loading is complete you can use _level1.swfBValue=_level0.myValue to assign your swf A myValue value to a variable called swfBValue in _level1 (which contains B.swf).
I've been playing with a dozen different ways - GET, POST, localconnections, etc. This is exactly what I thought I should be able to do. Thank you very much.
Drats! It works on the first call, but on subsequent calls, it retains the value it got the first time.
I have trace's the value, and just before the second call, passVal has the correct value. Here is the sequence of events:
Click button for gallery1 in SWFA
set value of passVal to 01
SWFB gets _level0.passVal correctly
Click on button for gallery2 in SWFA
set value of passVal to 02
SWFB still has 01 as value for passVal and localVal
show your code using the attach code option.