2 Replies Latest reply on Aug 5, 2007 8:56 AM by Mark_Kramer

    Full screen bug

      When you create a button handler with accessibility enabled so a space bar key press fires the MouseEvent.CLICK, you get an error trying to set stage.displayState to StageDisplayState.FULL_SCREEN. Apparently under the covers, there is a translation between the KEY_DOWN/KEY_UP sequence into a MouseEvent.CLICK and the security checking code isn't smart enough to realize it and throws an error.