Not clear how I would do this. But I have png's that I would like to iterate thru. I would assume this kind of functionality would exist in flash somewhere. My, incomplete, as3 code, is a brute force hack.
images=[image1, image2, image3, image4]
currentFrame = 0;
how to I set the image of a flex xml component? = images[currentFrame++];
Any advice (especially how I created the array of images, would think there is a more direct way to place into array w/o having to creating imageX vars) appreciated.
1. On timer, just modify the source attribute of your <mx:Image /> so as to point to a different image each time. The source attribute values (location of images) can be put in an array.
2. Use a loader object to load the images. You could name your image files as image1.jpg, image2.jpg, ... so that you can put the loader.load("image"+i+".jpg") inside a loop. Handle the loader result and use the loader.content property and box it into a Bitmap object and successively push these objects into an array.
Does this help ?
Animations worked great. Thanks, I will try out your second suggestion about packing animations into an array using the loader object.