Why would it be that when an asnd (SoundBooth CS5) sound is placed on the timeline in Flash, it plays before it is called? I picked the property of "stream, repeat 1" as recommended. By the time that I am 10 seconds into my animation, the sound is playing too soon -- way too soon. Nothing synchronizes.
I stumbled upon the solution myself. To get it to work, I reduced the fps to 16 down from 24. Then everything synchronized. In case anyone wants to know.