I have a model of a plane and need to make the propellers
spin at a realistic speed.
I've tried creating the animation in 3DSMax, importing into
Director, and altering the playrate to try and make them spin
faster - but no success. As I increase the playrate the animation
seems to jerk badly and not spin.
The animation has a 5 frame keyframe loop with 1 rotation of
the blades. When exported the animation doesn't seem to play at the
same speed as in 3DSMax, i.e. plays slower.
I've also tried Director's 'Automatic Model Rotation'
function but this has an upper rotation speed limit of 20 which is
no where near fast enough.
Is there another way to rotate the model either in Director
or 3DSMax which will give accurate results?
If you want the -look- of a rapidly spinning propeller
(circular, blurry vibration...) you might want to use a blurry
spinning texture instead of a spinning model. Use a circular,
mostly-transparent alpha texture on a shader, and spin it over
time. Something like
0.0, 2.0). Might look better, just a thought.