1 Reply Latest reply on Aug 5, 2010 9:26 AM by AIF Bob

    better way to change rgb but preserve alpha


      sometimes i write long bender code only to find out that it really should be oneliner. I have a feeling this situation is not exception,



      float a = p4.a;

      p4 = sample(...);

      p4.a = a;


      is there better way?