0 Replies Latest reply on Aug 15, 2010 6:50 AM by sternr

    P2P Multicast Using NetGroup or NetStream



      I've created a real-time multiplayer game using the new Stratus 2 API and NetGroup class with ease, but the latency is too heavy.

      So I've read in some of the articles published, that the NetStream API is better for real-time data transfer among many users.


      My questions are:


      1. Is it true - is the NetStream the best way of transfering real-time data in a multicast manner?


      2. Is there anywhere some documentation for this type of usage with the NetStream class? since all the examples I've seen are for video & audio chat and between 2 users only.

      Is there somewhere a good multicast P2P data transfer using the NetStream class?


      Thanks ahead