I've created a real-time multiplayer game using the new Stratus 2 API and NetGroup class with ease, but the latency is too heavy.
So I've read in some of the articles published, that the NetStream API is better for real-time data transfer among many users.
My questions are:
1. Is it true - is the NetStream the best way of transfering real-time data in a multicast manner?
2. Is there anywhere some documentation for this type of usage with the NetStream class? since all the examples I've seen are for video & audio chat and between 2 users only.
Is there somewhere a good multicast P2P data transfer using the NetStream class?
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