1 Reply Latest reply on Jul 31, 2007 5:03 AM by Newsgroup_User

    3D problem

    Level 7
      Hi.

      Following problem with 3D sprite
      I have a couple of cubes which are stored on each other (for axample 3 cubes
      on the flor, next 2 cubes on them - level 2 and one cube on level 3).
      Each cube has some shaders wrapped above it. Bottom side and all flanks have
      the same shader, it is set with #wrapplanar property.
      Top side of each cube has a shader with 2 textures - one texture is not
      transparent, second represent transparent picture, that is positioned in the
      middle of this top surface of the cube.

      The problem appears by rotation of the world. On some angles of view a front
      part!!! of top surfaces of some cubes becames transparent and we can see
      through it top surface of the cube beneath it. How can this be managed?

      Any help will be appreciated
      Thanx in advance
      Orest


        • 1. Re: 3D problem
          Level 7
          here shot, demonstrating this problem
          http://www.lvivmedia.net/fontPr/error1.JPG

          "game_dev" <jorg.mann@gmx.de> wrote in message
          news:f8n0a2$oe2$1@forums.macromedia.com...
          > Hi.
          >
          > Following problem with 3D sprite
          > I have a couple of cubes which are stored on each other (for axample 3
          cubes
          > on the flor, next 2 cubes on them - level 2 and one cube on level 3).
          > Each cube has some shaders wrapped above it. Bottom side and all flanks
          have
          > the same shader, it is set with #wrapplanar property.
          > Top side of each cube has a shader with 2 textures - one texture is not
          > transparent, second represent transparent picture, that is positioned in
          the
          > middle of this top surface of the cube.
          >
          > The problem appears by rotation of the world. On some angles of view a
          front
          > part!!! of top surfaces of some cubes becames transparent and we can see
          > through it top surface of the cube beneath it. How can this be managed?
          >
          > Any help will be appreciated
          > Thanx in advance
          > Orest
          >
          >