1 Reply Latest reply on Jul 31, 2007 5:03 AM by Newsgroup_User

# 3D problem

Hi.

Following problem with 3D sprite
I have a couple of cubes which are stored on each other (for axample 3 cubes
on the flor, next 2 cubes on them - level 2 and one cube on level 3).
Each cube has some shaders wrapped above it. Bottom side and all flanks have
the same shader, it is set with #wrapplanar property.
Top side of each cube has a shader with 2 textures - one texture is not
transparent, second represent transparent picture, that is positioned in the
middle of this top surface of the cube.

The problem appears by rotation of the world. On some angles of view a front
part!!! of top surfaces of some cubes becames transparent and we can see
through it top surface of the cube beneath it. How can this be managed?

Any help will be appreciated
Orest

• ###### 1. Re: 3D problem
here shot, demonstrating this problem
http://www.lvivmedia.net/fontPr/error1.JPG

"game_dev" <jorg.mann@gmx.de> wrote in message
news:f8n0a2\$oe2\$1@forums.macromedia.com...
> Hi.
>
> Following problem with 3D sprite
> I have a couple of cubes which are stored on each other (for axample 3
cubes
> on the flor, next 2 cubes on them - level 2 and one cube on level 3).
> Each cube has some shaders wrapped above it. Bottom side and all flanks
have
> the same shader, it is set with #wrapplanar property.
> Top side of each cube has a shader with 2 textures - one texture is not
> transparent, second represent transparent picture, that is positioned in
the
> middle of this top surface of the cube.
>
> The problem appears by rotation of the world. On some angles of view a
front
> part!!! of top surfaces of some cubes becames transparent and we can see
> through it top surface of the cube beneath it. How can this be managed?
>
> Any help will be appreciated