1 Reply Latest reply on Aug 18, 2010 12:57 AM by Royi A

    Pixel Bender Toolkit 2.1 now available

    Elba Sobrino Adobe Employee

      As announced by Kevin Goldsmith on his blog, an update of the Pixel Bender Toolkit is now available via the Adobe Updater and from the Pixel Bender Developer Connection area on adobe.com.


      If you have installed After Effects CS5, Flash Professional CS5 or one  of the suites that includes these applications, you will see the update  listed in the available updates. If you installed the Pixel Bender  Toolkit via downloading it on from Adobe.com, you will need to download  the update and install it by following the installation instructions.


      The majority of effort in this release was on bug fixes found late in  the CS5 development cycle. There have been some good bugs reported in  the Pixel Bender forums, some are fixed in this release and some will be fixed in a later release.


      There has been one major change in the behavior of the Flash preview  in this release. In Pixel Bender Toolkit 2.0, if you  have a kernel with two inputs, the filter was treated as a Flash blend  shader. This resulted in some unexpected results, especially when  compared to CPU or GPU previews. Now, when you have a two input kernels,  we instead create a ShaderJob and use the two input images as inputs.  Hopefully, this will make things a bit more consistent. In a future  version of the Toolkit, we plan to make this behavior selectable, but  the blend case seemed to be very uncommon.


      Thanks for using these tools and providing good feedback! If you find  any problems or have feature requests, please post them to the Pixel Bender forums.