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put a stop() on its first frame. you might also want to empty the first frame stage.
Unfortunately I need the main swf to begin playing on it own after loading, without any user intervention...
then you add an event listener to catch the COMPLETE status of your loader and make it tell the loader.content to play
make sure that no item in your library is set to export in the first frame. if you are using any sound objects that are set to be attached, and like wise any movies, you must place them somewhere on your time line in order to attach them later. you can always store your sounds in a mc some where. just be sure to place a stop() on the first frame of the storage mc and then place all your sounds on the 2nd frame.